Wednesday, October 8, 2014

The graphics performance of the iPhone 6 and 6 … More outperform – iPhoneAddict

In recent years, Apple stood out from many of its competitors by designing himself his own SoC mobile , well initially in the general skepticism, until the announcement of the first processor 64-bit mobile, A7 iPhone 5s (which reshuffled the cards in the sector). Already praised by experts for the quality of its design and performance dual core that meet those competing chips running in four or eight cores and a frequency twice that of the Ax, the latest generation of 64-bit processors Apple continues to reveal the extent of its performance, as these are from rough calculations come from benches or display graphics.

But what exactly is Apple’s latest A8 face Exynos 5 / Adreno 330 Samsung, the very man who is the heart of Galaxy Note 4 new flagship of the South Korean brand (and normally sensible remonstrate with all the competition )

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In fact, early tests show that there is not even to “match” as the performance gap is wide between the iPhone 6.6 Plus and Note 4 in native resolution, testing Open GL 2.0 and 3.0 show unequivocally that the iPhone 6 is 2.5 times more efficient than the GPU Note 4 Thus, the most thorough of Note 4 framerate tests collapses against 10 fps over 20 fps constant at least on the iPhone 6.

And the best thing is that this difference in performance is achieved without the use of Metal APIs, which greatly optimizes graphics capabilities and without taking into account the specificities of the specific architecture A8. Less RAM, less hearts, less frequency but in the end, it is the A8 exploding perfs … It may be time for Samsung to work optimizing its processors.

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