Monday, August 29, 2016

The videogame art needs no price or rating – JeuxVideo.com

The game will celebrate in a few decades its first century of existence. Hobby “imagined” for the first time in 1950 by Ralph Baer and democratized in 1972 by the famous Pong game, it attempts since then to break away from the concept of entertainment and rise to the rank of art in itself. Yet the note and the price reflected for many of us the intrinsic value of a work of video game to the point of obscuring the qualities and sensory dimension. A wrong that goes without saying. The video game as art can not be translated into numbers.

Debate and opinion

This article entering the “Debate and opinion “, it is by nature subjective. The opinion of the author is personal and is not representative of the rest of writing Jeuxvideo.com.

Art and work of Art

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If laughter is proper to man, it can not be otherwise for art. Pillar of our civilization, form of expression for all species, the arts as a whole reflect a deep desire to share primarily through the senses beyond the dictates of the words . The French Academy agrees that art is a “set of processes, knowledge and rules relating to the exercise of an activity or of any action.” Without practical function defined, unlike engineering for example, art is jointly address the senses, emotions, past and knowledge. In summary the art is simply an artistic approach whose purpose is to realize the vision of an author and reach the beautiful in all its forms. This creative approach was born the work. Object system … the work of art is the result of processes used to achieve an intuition, a perception, a desire.

In these conditions, how not to give the video game this title? By their nature alone, videogame arts meet the conditions inherent to the status of art. While young, the video game transposed to the screen the vision of one or more artists and pushes the boundaries of felt by appropriating interactivity abandoned by the contemplative arts. And recognition of this recreation ground will not be long.



Number 10 on my team

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L'architecture, sculpture, visual arts (painting and drawing), music, literature, performing arts (theater, dance, circus), film, media arts (radio, television, photography) and the comic form the major arts. It selects club without being hermetic to new members, ignore too often appeals foot arts considered by our “peers” as minors. Still, video gaming as well as digital arts, gastronomy, perfumery … campaigning to make this Top 9 a Top 10. The 10th Art is a catch-all label, a pot rotten multiple expressions. Still no real consensus at the present time, the video game claims its place in the pantheon of hard Arts of millions of followers, the creativity of its artists of the pixel and a booming industry.

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Et the journey was by no means easy. Booed by well-meaning and other barriers to the natural evolution, the video game emancipated as people laid their hands on a joystick or keyboard / mouse. Decade after decade, videogame artists peaufinèrent their art technology and by growing interaction within virtual worlds imagined for the event. In the movie image, the video game draws on music, comics, staging … Seen by some as the descendant of cinema, as cinema is the child of photography, charm video game at the beginning of XXI century by the quality of the artworks market innovations both visual qu’interactives and now adult pen able to move the audience.

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Suivi by the press for many years, the video game now interested in the general media. His will among the younger generation and its ability to raise the crowds make it a delicacy. Allociné has created the Heavy Rain game card just like a movie demonstrating the public dimension the work of Quantic Dream . The New York Times itself seized phenomenon Beyond: Two Souls was released in October 2013 while attempting a cinematic approach as critical and therefore concealing their status of videogames. Le Monde, juggernaut newspapers in France, has its open side a section Pixels and engage authors able to cover such disparate topics as web culture, social media and video games.



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Au-delà ceremonies mimicking the Golden Globes or the Cannes festival such as the Video Game Awards (VGX) or PING, the video game wandering in foreign lands arrogating a dedicated space at the International Fantastic Film Festival in Gerardmer with The Darkness II or distribution of a Making of Heavy Rain during the FIMAC (International Festival of Audiovisual Media Corporate) and a trailer of Beyond Two Souls during the festival of the independent American film of Tribeca. And the Parisian studio productions directed by David Cage had the honor of being nominated by The British Academy of Film and Television Arts (BAFTA) in 2014 for Beyond Two Souls in the following categories: Best Artistic Achievement, Best Original Music and Best Performer.

the game is still in its babbling compared arts having covered the surface of the Earth for centuries. By perseverance and growing public interest, vigorous young shoot that is the 10th art has won its figures of nobility.

divide and conquer

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if waddling now with their status as Art 10th slung, video game remains a work of the mind and therefore must be protected and in this area French legislation alone reflects the complexity of creating a work of gaming. software size, visual, original soundtrack, staging … form a puzzle where each piece depends on creative team and an appropriate protection regime. While the software part of the title will be protected by the specific arrangements applicable to software, music will be placed under the protection of musical works. Thus, the components of a game are allocated the legal status of their own. And this simple state of affairs distorts the essence of these works of a new kind.



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Protéger Creation is a right but decompose in this way removes I think its sensory dimension and allows an encrypted value judgment and quantifiable as well as office automation softwares, to the detriment of the artistic process that gave birth to the work. At no time brushes, frames, colors, shapes and patterns of a table will be separated to answer the call legal. Video games as art can be seen as a potpourri of knowledge , a milfoil, otherwise dismantle the vision of the authors and of losing sight of the work as a whole and thus its message.

a note to rule them all

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Unlike the cinema, painting and other art forms, video game testing is not critical. This simple misnomer openly revealed this change in perception when a work videogame passes under the watchful eye of a journalist (not a criticism). The test is an industrialized form of criticism, governed by a framework and standards. A video game is software. As such, the technical test makes sense and follows a specific plan to be put to the test, like auto tests. Bugs, updates and expected behaviors, a video game experience can not be uncorrelated technology. However good the vision of the writer, deplorable achievement will be due to his intentions.



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Et However, the felt is an integral part of the experience. Without this sensory dimension, the test loses sight of that status artwork. Reach the beautiful is not just a calibrated code purring with perfection. A video game soulless be as much interest as a Excel spreadsheet for the player wishing to live a full experience. By the pen, visual, sound, interaction … a work of gaming is expressed well beyond the software giving life to all these elements. Note The legacy of industrial tests, as thoughtful as it is translated somehow two concepts at odds, technique and feeling. ultimately paradoxical entity, this number differs from a journalist in other and to reason. Where industrial dance in unison, critics feel, often experimenting for different results.



percent bricks have anything you

and this will to quantify the pleasure is reflected in the price of the game. a film costs 10 € room, 30 € in Blu-ray. A comic oscillates between 10 and 30 €, a € 15 music CDs. Prices are known, accepted in the majority of cases or shunned by the public. But the quality of the work is never called into question because of a high price. A film will remain excellent even if the purchase of the DVD you in debt for 10 years. It is the same for all forms of art with the exception of one, the one that interests us throughout this article.



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Le 10th art … From these two figures, the video game hopes to detach from this consensus where life and prices are linked to life and death. A 90-minute film is it worse by gasoline a 2 hour movie? A comic book of 50 pages to 10 € it is less relevant than manga 100 pages 7 €? The answer lies in one word: NO! Still, the public insists on unifying quality, duration and price. “For 10 € worth the cost!”. “It is 10 € per hour” … The experience is she worse if the game had cost twice? The experience will remain the same with no doubt. She is also involved with the adventure a lifetime tenfold? Stretch a concept can simply distorting it. Our personal financial limits and our desire to quantity not alone explain this change in perception overlooked a play. Our way of thinking is involved and sometimes feeds the lack of artistic consideration suffered by the video game.

considering the 10th art as an everyday consumer product, rating and price perception are imposed on us. But I like to believe that gaming is becoming art and break the chains numeraries we impose it in the coming decades. The video game can not remain forever the ugly duckling of the arts. Form of expression always ready to innovate and push the limits, the video game deserves an artistic considerations.

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