To mark the festival Futur en Seine, a French co-production presented a new virtual reality experience based on the audiovisual experience of a non-visual. One approach apart, striking and original.
See through the eyes of a blind person, or rather how he perceives the world, this is what offers the experience VR Note on Blindness: Into Darkness . Supported by Arte and from the joint work of the companies Ex Nihilo, AudioGaming and Archer’s Mark, this game kind of atmosphere simulator and walk to the That Dragon , is based on the documentary Note Blindness, awarded at Sundance and based on more than 6 hours of audio notes of the writer and theology professor John Hull. The latter gradually lost his sight to become blind in 1983. His notes, real log discoveries and rediscoveries of sounds, sensory experiences, thus finds itself exposed in virtual reality within 6 tables.
tables as much life moments of John Hull, dotted with its audio notes and composed of a partial vision, mental and cognitive construction of the author from the sounds, touch, wind the skin. The audio, however, is captured in binaural, so as to immerse the player / viewer into a universe spatial sound with any headphone or pair of headphones.
Designed primarily for the Gear VR headset Samsung Note on Blindness: Into Darkness will be available on its download platform, starting June 30. The choice of the Korean manufacturer of the helmet is due to the needs of the game and especially the touch pad located on its side. Programmed here as an action button, it helps to focus the player’s attention on a specific point of the experience, while extending certain sound interactions. As a concentrating effect, in short. Note on Blindness: Into Darkness that can end in minutes or extend much longer depending on the sensory explorations of the player. The experience deserves that one is interested, both in advocacy and in terms of pure VR experience.
Note that developers already working title ported to iOS and Android for the next school year, in particular to the arrival of the second version of Google Cardboard helmet, which will propose an action button thus ensuring the same interaction with the Gear VR.
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